ague of Legends Champion Guide: Leona (The Radiant Dawn)

Skarner is a limited champion players don’t often pick. Despite the utility of his ultimate, the last rework Skarner got mostly only improved on his visuals. The introduction of the spire system was a novelty at best and the rest of his kit has a «turn your brain off» v

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With about 150 different champions and balance changes every week, the competitive metagame of League of Legends can be difficult to navigate. Everything from the simplicity of a character to deep strategies can alter who you might want to play, or who you’ll expect to play agai

Demacian Justice: This is a single target ability that when activated, will cause Garen to jump high into the air and slam down on a single opponent, dealing true damage in combination with a percentage of the target’s missing health. This move is best used as a finisher because it has a long cooldown and relies on the target only having 10-25% of their max hea

After a less than 1 second delay, Leona’s Ultimate ability, Solar Flare, directly beams a target location with solar energy. Enemies struck by the center of this beam are dealt magic damage based on Leona’s level. Enemies directly struck by the beam are also slowed by 80% and stunned for 1.5 seconds. Enemies that are within the AOE of the Solar Flare but have not been struck directly by the center are dealt the same magic damage and slow, but not stunned. This ability is best used when the enemies are in very close proximity to each other. Since its an AOE ability and not a single-target one, you can stun multiple enemies with the epicenter as long as they manage to be right on top of each other. Using this ability after Zenith Blade and Shield of Daybreak means that an enemy can be immobilized for a whopping 3 seconds, which is more than enough time for your team to back you

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Garen’s ability, Courage, is both his second active and second passive ability. The passive ability is a permanent buff granted to Garen for slaying enemies. For every unit killed by Garen, his armor and magic resistance increase by 0.25 points until he reaches a total of 30 points. Once at 30 points (or stacks) Garen will gain an additional 10% increase to both his armor and magic resistance stats. Courage’s active protects Garen by reducing all incoming damage by 30% for a few seconds and during the first 0.75 seconds of the ability being active, Garen is also granted a bonus shield and 60% Tenacity. Tenacity decreases the time Garen is affected by crowd control abilities based on the percentage of Tenacity, which can help prevent Garen from being locked down or kited. Use Courage’s active ability during Judgement or immediately after if you expect to be hit hard by enem

When you can afford it, build your Phage into a Black Cleaver. This will be Garen’s ideal first essential item because of the extra health and cooldown reduction it provides. For your selection of proper boots, go with either Mercury’s Treads or the Ninja Tabi. If the enemy team has a lot of crowd control abilities that can slow Garen down, the Tenacity from both Mercury’s Treads and Courage will greatly lessen those effects. If the enemy team relies on dealing damage with basic attacks, go with the Ninja Tabi to block an additional 12% damage. You can also build the Kindlegem into a Spirit Visage which will really beef up Garen and also increase his overall healing. Next, consider purchasing a Dead Man’s Plate to have Garen tank up considerably. With Dead Man’s Plate, Garen can gain movement speed and attack damage just by moving around and avoiding crowd controlling effects, which is easy to do thanks to Courage and Mercury Tre

Garen’s first active ability, Decisive Strike, give Garen a short boost in movement speed and physical damage when targeting an enemy with the ability. When Decisive Strike is cast, Garen is freed from all slows afflicting him and his next basic attack will silence the target for 1.5 seconds. When this ability is performed correctly, Garen will do a small jump up in the air and do a slam attack on the opponent being targeted. This ability is great for MOBA game advanced tactics dealing quick damage to an enemy in a lane or securing a minion or canon last hit. It can also be used on towers to deal extra physical dam

Udyr is a generation one champion released in 2009 that used to totally dominate the Rift. His kit gives a shield, lifesteal, attack speed buffs, AoE damage, and a stun. Not only could he perform in top lane, but he was an S-tier jungler for quite a long t